Updated to Version 1.2.7
Several changes have been made to improve the game...
Update 1.2.5
Several ideas have been suggested by players recently and I have been inspired to address some of them in this update. In Version 1.2.5, the main difference has to do with the map in Mount Naar, on Asad Island.
There are several key changes to the map. First, the tiles the player can actually walk on have remained dark, where other tiles on the tops of cliffs, that are unreachable are a lighter color, to make it easier to see where you can go. Lava also appears slightly differently on the map. Two other issues on this map were addressed. A certain cliff was somehow passable and allowed players to exit the map in an unintended way. Also, the small stairs had a faulty collider which has been addressed.
Location Text: The game now displays the characters current locations right at the top of the screen wherever they go, as well as on the map panel. I hope it helps!
The Diving Helm: The Diving Helm has been reduced in defensive qualities. It was making almost every other helm almost useless and this did not seem right. It is still a decent helm, but not nearly the best helm in the game. (Players who have already found it will not see this change)
Update 1.2.5a
In this build I have added a small change. When you view the Quest List (Q) you can now see information on the current phase of the moon. The moon phase changes every morning after sunrise, and it will stay that way until the following morning. It was an oversight not to include this in the game from the beginning. Thanks to the player who suggested it! It should make certain quests a lot less confusing I hope.
Update 1.2.6
I fixed a couple text errors in the game today. One of which would qualify as a genuine bug. After certain major quest lines are completed, a pop up panel appears with a short synopsis of what happened. That panel had a text that said "Press enter to continue."
However the enter key was no longer being used, and it was instead changed to the "Y" or approval key.
So the new version should sow "press 'Y' to continue" or whatever key you may have assigned as the approval key.
Update 1.2.7
Two Issues Resolved (or improved slightly) Inventory Bug Thanks to some fantastic player feedback I was able to resolve (I think) the inventory bug where moving and managing inventory could cause stacked items to disappear. It turned out that pressing space more than once, when selecting the number of items caused the issue. It seems very obvious in hindsight, but I can say that this particular issue is resolved. If there is any other trigger that can cause inventory to vanish, I am not aware of it.
Unconscious message The character falling unconscious would show a text explaining that you can either continue or load a saved game. Well I have updated this simple message to one that is a little more representative of the actual choice players are about to make,. I hope this helps!
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Get Islands of the Caliph
Islands of the Caliph
Old School RPG based on Medieval Middle-Eastern folklore and Islamic Spiritual Tradition.
Status | In development |
Author | Schmidt Workshops |
Genre | Role Playing |
Tags | Dungeon Crawler, Exploration, Fantasy, middle-east, mythology, Open World, Pixel Art, Retro, Singleplayer |
More posts
- Updated to Version 1.2.8Jul 03, 2024
- Updated to Version 1.2.4Feb 19, 2024
- Updated to Version 1.2.2bJan 09, 2024
- Prepare for Consequences!Oct 22, 2023
- Fishing and More...Oct 22, 2023
- Update to Version 1.1.4Oct 18, 2023
- Updated to Version 1.0.4Oct 06, 2023
- Version 1.0.3Oct 04, 2023
- Version 1.0.1Oct 02, 2023
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