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(+1)

Just played it, I loved the idea and the randomization is very high quality, I've tested resetting the game and the results were very nice to explore in terms of not being in a very similar pattern.
I liked the retro style graphic, it reminds me the commodore or nes era which is very nostalgic to me.

though the thing that was interesting but soon became bothering is line-by-line rendering which as an example I could see this in my mind like this, everything is rendered only for the first time but next time it is read from the memory and you have it rendered all at once on the screen. I think in this case not only the retro effect is still there but it won't have negative impact in the gameplay flow.

I'm looking forward to test the updates and future prototypes.

(-1)

I totally agree.  I found it a bit too slow to play after a while.  But I do like the slower generation when you open a map the first time.  It does take a little longer and the other option is for the game to freeze.  I plan to add a little "generating region" text that will appear at the bottom or something.  Thanks for the feedback!

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Exactly, slower loading for the first time feels exactly like commodore 64 or nes or Pentium 386 for exsmple, some tape and/or floppy drive read/write sound fx can even make it more retro/nostalgic.

text files and data structures need to get more organized and improved as it might later on tend to very slow iterations if data must be saved it's better to be saved as binary not plain text for sure, other formats like json or csv are also helpful as well, let me know if you need more information.