A downloadable game for Windows

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This is an experimental prototype.  It is a rogue-like which will be a different game every time you play.  It has no name, because each time you play it is a different game.

Right now it just creates a new title, a new map with roads, region and city names and allows the player to navigate the realm with the arrow keys and enter. 

There are monsters that will kill the character on contact, so avoid them.  There is a king who will grant the character a quest.  And there is a special item to retrieve and bring back to the king.

What I am planning is that there will be randomly generated regions, towns, caves, dungeons etc...

Randomized Game Mechanics
Game mechanics will be also randomly selected at the beginning based on a list of possible options.  None of these exist yet, but the game may or may not include combat, may or may not include food/hunger, may or may not include a time limit etc...

In this prototype, the game will save files once the game is started.  It should have a unique name for each player.  Once that game is started the same files will be loaded the next time you play, so your game will be unique.  

Restarting
There is no official way to reset the game at this time.  However if you look at the game folder you will several files with the extension ".sav".  If you delete all these files the program will generate a new game for you.

Download

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Click download now to get access to the following files:

No_Name.zip 4 MB

Development log

Comments

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(+1)

Just played it, I loved the idea and the randomization is very high quality, I've tested resetting the game and the results were very nice to explore in terms of not being in a very similar pattern.
I liked the retro style graphic, it reminds me the commodore or nes era which is very nostalgic to me.

though the thing that was interesting but soon became bothering is line-by-line rendering which as an example I could see this in my mind like this, everything is rendered only for the first time but next time it is read from the memory and you have it rendered all at once on the screen. I think in this case not only the retro effect is still there but it won't have negative impact in the gameplay flow.

I'm looking forward to test the updates and future prototypes.

(+1)(-1)

I totally agree.  I found it a bit too slow to play after a while.  But I do like the slower generation when you open a map the first time.  It does take a little longer and the other option is for the game to freeze.  I plan to add a little "generating region" text that will appear at the bottom or something.  Thanks for the feedback!

(2 edits) (+2)

Exactly, slower loading for the first time feels exactly like commodore 64 or nes or Pentium 386 for exsmple, some tape and/or floppy drive read/write sound fx can even make it more retro/nostalgic.

text files and data structures need to get more organized and improved as it might later on tend to very slow iterations if data must be saved it's better to be saved as binary not plain text for sure, other formats like json or csv are also helpful as well, let me know if you need more information.