A downloadable game for Windows

Buy Now$9.99 USD or more

Paradox Vector is at its core, a first person shooter.  It's gameplay is directly influenced by classics like Doom, Quake and Half-Life.   The vector graphics and impossible geometry of the levels offer the two main points of departure from these original masterpieces of the genre.

Paradox Vector imagines if vector graphics were still popular when the first-person shooter genre got started.  In Paradox Vector you can witness a different kind of retro shooter.  As Chris McMullen of Gamespew put it: “Remember the heady days of the first-person on-foot wireframe shooter? No, me neither, but it hasn’t stopped Paradox Vector from revisiting a genre that never existed.”

Inspired by arcade games from the early 1980s like Tailgunner, Battlezone, and even the original Star Wars game, Paradox Vector takes this abandoned style, and brings it up to date.  

The impossible art of M.C. Escher had a big influence on Paradox Vector.  This is not a puzzle game, but an action game set in a puzzling environment. Hallways appear to go one way but actually go another, enemies may attack from angles you might not expect, and navigating the levels may require you to think outside of the box.

Don't think it's going to be easy though!  The ancient alien stronghold you are exploring is not abandoned.  Robotic guards, Squid-Spiders and Flying Jellyfish will make your life a living hell if you are not careful!

Following in the footsteps of games like Metroid Prime, Paradox Vector does not limit players to a simple series of levels, but allows you to explore an open environment, retracing steps as needed.  Some weapons and items will allow you to unlock secrets and upgrades, thus rewarding those who are curious and persistent.  Don't let the minimalistic graphics fool you, there is a lot to be discovered in this puzzling and challenging adventure.


Buy Now$9.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

Paradox_Vector_Version_1.0.zip 52 MB

Development log

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Do you plan to port your games to linux? I think they would still work using wibe, but real ports are always the best


No plans for that right now. 


Fantastic!!! Great!!! Just no words beyond the best!!


Thanks so much!

Problem with controller Configuration. I have tried two different dual stick controllers with the same result. When I start the game, It automatically goes to looking at the ceiling, while continuously firing the gun.

Any help is appreciated.


In the preferences there is a way to set the "dead zone" for your stick.  That should help with the facing the ceiling issue.  Why it's firing the gun is a different issue.  Not quite sure about that one ... let me have a look.

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This is something I should have built before the game itself.  A failure on my part, I did not anticipate PC players wanting controller support.  I will continue to look into how to improve the situation, but for now I can recommend Keysticks: https://keysticks.net/contact.aspx

I was able to configure my controller to work very easily.  Maybe it will be acceptable for you as well.


Incredible game. Found via Buried Treasures and I couldn't help but break my attempt to not buy any new games until I've finished most of what I've purchased. LOL. Really loved this in every single aspect.


I really appreciate the comment.  Sorry I made a game you could not resist buying? :)  


Early Access release imminent.  I plan to upload the latest build of the game later today...

hey, it actually reminds me of 2 timesplitters maps I made, this one with lots of impossible geometry : 

and this one : 
yeah, quality is poor, but maybe it still gives you ideas.

Cool!  I want to do an infinite level like that, I have a lot of ideas bubbling...


Okay, I actually loved this game! I think it's very fun and enjoyable, and as I said in the video, it reminds of Antichamber with guns and Daleks! Keep in mind that I recorded this about two weeks ago, but I will definitely be playing the updates myself as they come out! Gameplay from 12:23 to 19:00 (I believe I finished all of it in that time)


Thanks for the review!