Devlog
- April 10, 2024 by Schmidt Workshops8#Update, #Lovecraft, #noneuclidean, #escher, #paradox, #vectorgraphicsThis is the largest update the game has received since it's release in 2020. There are two main changes: 1. Enemy movement has been completely overhauled. Specifically the green, spider-like robotic s... Continue reading
- December 11, 2020 by Schmidt Workshops5##indiedb, #top100, #vote, #contest, #competition, #indieoftheyearThrough some twist of fate, Paradox Vector made it into IndieDB's Top 100! You can vote for it here: https://www.indiedb.com/groups/2020-indie-of-the-year-awards/top100 It's in the "Released" section... Continue reading
- October 16, 2020 by Schmidt Workshops1##vectorgraphics, ##retrofps, ##retrogaming, ##1980s, ##noneuclidean, ##mcescher, ##boomershooterParadox Vector Release Announcement Some time ago, I had an idea for a quick little video game. I was inspired by my recent discovery of how to draw vector lines in a game engine, and I wanted to make... Continue reading
- October 07, 2020 by Schmidt Workshops2Continue reading
- August 20, 2020 by Schmidt Workshops1#update, #retrogaming, #vectorgraphics, #rd2020, #realmsdeep2020, #realmsdeepA bunch of new features have been added to Paradox Vector. Here are some notable ones: Antialias Mode - you can set this in the preferences (restart game to activate) and get cleaner lines. Note, s... Continue reading
- August 01, 2020 by Schmidt Workshops1#screenshotsaturday, #retrogaming, #screenshots, #vectorgraphics, #gamedev, #environmentartSome new screenshots of levels in progress. I am trying to give each level a more distinct look and feel. Enjoy on this fine #screenshotsaturday... Continue reading
- June 27, 2020 by Schmidt Workshops#retrogaming, #explosions, #explode, #vectorgraphicsFor #screenshotsaturday I doubled the amount of dust and explody bits in Paradox Vector... Continue reading
- May 23, 2020 by Schmidt Workshops#gamedev, #vectorgraphics, #retrogaming, #fogA question for # screenshotsaturday . Some players say the colors in Paradox Vector are too stark and it hurts their eyes. Do you prefer fog, no fog, or an option to use either? Currently the game has... Continue reading
- March 09, 2019 by Schmidt Workshops1#indiegame, #indiedev, #gamedev, #vectorgraphics, #mcescher, #noneuclidean, #impossiblegeometry, #penrose, #vectorart, #oldschool, #arcade, #gamejolt, #earlyaccess, #impossibleobject, #non-euclidean, #3D, #shooter, #robotsI am adding new weapons to Paradox Vector. Here you can see the basic gun, the laser gun and the rocket launcher... Continue reading
- February 26, 2019 by Schmidt Workshops1#indiegame, #indiedev, #gamedev, #vectorgraphics, #mcescher, #noneuclidean, #impossiblegeometry, #penrose, #vectorart, #oldschool, #arcade, #gamejolt, #earlyaccess, #impossibleobject, #non-euclidean, #3D, #shooter, #robotsI'm trying to push the vector art as far as I can... It is fun and challenging to make a game world with just lines!... Continue reading
- February 23, 2019 by Schmidt Workshops#indiegame, #indiedev, #gamedev, #vectorgraphics, #mcescher, #noneuclidean, #impossiblegeometry, #penrose, #vectorart, #oldschool, #arcade, #gamejolt, #earlyaccess, #impossibleobject, #non-euclidean, #3D, #shooter, #robots#ScreenshotSaturday I am adding plants and other background objects to my game. I'm excited to see what can be accomplished in this style... Continue reading
- February 21, 2019 by Schmidt Workshops#indiegame, #indiedev, #gamedev, #vectorgraphics, #mcescher, #noneuclidean, #impossiblegeometry, #penrose, #vectorart, #oldschool, #arcade, #gamejolt, #earlyaccess, #impossibleobject, #non-euclidean, #3D, #shooter, #robotsVersion 0.7.1 is up. It fixes a problem when going into full-screen mode. If you set the resolution incorrectly, it will display a small warning tht says "Resolution not set" in the corner of the sc... Continue reading
- February 20, 2019 by Schmidt Workshops1#indiegame, #indiedev, #gamedev, #vectorgraphics, #mcescher, #noneuclidean, #impossiblegeometry, #penrose, #vectorart, #oldschool, #arcade, #gamejolt, #earlyaccess, #impossibleobject, #non-euclidean, #3D, #shooter, #robotsVersion 7.0 is now available - Lots' of new changes have been made. I would really love for people to try the game out and to provide feedback. Video Options I changed the way in which I made the game... Continue reading