Exploding Squid Spiders and Flying Jellyfish for your Enjoyment


I am now working on adding a bunch of new levels, items and enemies to Paradox Vector.  If I've set things up correctly, adding content should be easy and the game will expand quickly.  We'll see how that turns out...

I am also adjusting the game's lore, and will be making it match the actual content a bit more closely.  I plan to offer an opportunity for a chance to get a  closed beta testing version to anyone interested.  You can sign up for this at www.schmidtworkshops.com

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Comments

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the way the game is set up on the "world map" makes me scared if i stop playing in one sitting the next playthrough ill not be able to find the next place to go. Also nearly everytime i don't notice the jellyfish until its right on top of me and i get scared everytime (not necessarily a bad thing all the other enemies are pretty easy)

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Are you playing the latest version?  I have divided up the outside level into smaller parts.  

I have been thinking of adding some feature to let you know if you've completed a dungeon already, would that help?

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yea that would help

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I also think it would help if:

- Indicate which doors are to levels and which are to other outside areas

- Each door has a number or unique symbol or something to indicate which one it is--sometimes I was confused which was which.

That's a great idea.  I will think about a good way to do that.