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Submission to LOWREZJAM 2020
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Devlog
Actual Gameplay - Version 0.09
August 09, 2020
by
Schmidt Workshops
2
#winning, #lowrezjam, #horror, #simulation, #walking-sim
UPDATE: I uploaded version 0.09 after some playtesting. I have added a big hint to get players started, and I have adjusted certain parameters to make things a little more easy to understand. The gam...
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Fixed Resolution
August 09, 2020
by
Schmidt Workshops
Version 0.07 has resolved an issue with the resolution. Instead of 64 x 64 the game was actually giving me 63 x 63 and an extra half pixel around the entire border for some reason. It added up to 64...
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Testing Version 0.06 is Up
August 08, 2020
by
Schmidt Workshops
1
I have updated the game and have improved the frame rate considerably. For those who were not aware, the game seemed to run very slowly on AMD cards. This version introduces a few new things: Impr...
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Frame Rate Improved
August 07, 2020
by
Schmidt Workshops
This latest version includes some optimizations that improve the frame rate considerably. It is drawing less than half the lines per frame than the previous version. However, I added a subtle fog eff...
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Testing Version Uploaded
August 07, 2020
by
Schmidt Workshops
1
Version 0.04 has been uploaded. This is a testing version of the game, and not the official #LowRezJam entry. This version renders the game into a 1280 x 720 window. It does not reduce the resolut...
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How is this Game Rendered?
August 06, 2020
by
Schmidt Workshops
5
#vector graphics, #raster graphics, #low resolution, #horror
UPDATE: This article about an experimental rendering process is also up on IndieDB... https://www.indiedb.com/company/michael-klaus-schmidt/features/how-is-this-game-... I started this game with a ver...
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Starting on the Horror
August 03, 2020
by
Schmidt Workshops
1
#horror, #LowRezJam
Version 0.02 includes the first of the game's horror elements. The is really about setting up an atmosphere. It is still a kind of walking simulator, but it has a little bit of suspense thrown in...
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Added Sounds and Updated Level
August 03, 2020
by
Schmidt Workshops
1
I have added some ambient sound and footsteps to the game to give it more atmosphere. I also added larger hallways and an additional passage as seen in the image above...
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